
Gaming: A Techno-Cultural Archaeology
Part I: A Prototype Demonstration I would not be the first, nor the last person to take Michel Foucault’s writings Continue reading
Part I: A Prototype Demonstration I would not be the first, nor the last person to take Michel Foucault’s writings Continue reading
In September 2022, London’s Zabludowicz Collection opened its doors to the “disorientating and darkly humorous worlds” created by the highly Continue reading
Just four days after the conclusion to the unparalleled hype of Cyberpunk 2077, its developers released a formal apology to Continue reading
Life persists in wildness. Technique turned the world into a wildlife park, domesticating all within its borders. Yet it didn’t Continue reading
Konami’s Silent Hill 2 (2001), a stand-alone title in the Silent Hill series, may be considered one of the seminal Continue reading
The great messianic art critic Walter Benjamin saw the role of film in his era of capitalist culture as creating Continue reading