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Gaming: A Techno-Cultural Archaeology

Part I: A Prototype Demonstration I would not be the first, nor the last person to take Michel Foucault’s writings Continue reading →

Digital Reincarnation: LuYang NetiNeti

In September 2022, London’s Zabludowicz Collection opened its doors to the “disorientating and darkly humorous worlds” created by the highly Continue reading →

Glitchy Ontologies and Cancelled Futures: Why Cyberpunk 2077 is a Perfect Failure

Just four days after the conclusion to the unparalleled hype of Cyberpunk 2077, its developers released a formal apology to Continue reading →

How the Wilderness Calls: A Critique of Red Dead Redemption 2

Life persists in wildness. Technique turned the world into a wildlife park, domesticating all within its borders. Yet it didn’t Continue reading →

I’m Not Your Mary: The Derridean Différance in Silent Hill 2

Konami’s Silent Hill 2 (2001), a stand-alone title in the Silent Hill series, may be considered one of the seminal Continue reading →

Walter Benjamin and the Aesthetics of Video Games

The great messianic art critic Walter Benjamin saw the role of film in his era of capitalist culture as creating Continue reading →

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